AI Insights · Timothy · January 2022
Performance of Top 5 Hasbro Games on Unified Platform in Egypt in Q4 2021
In Q4 2021, the top 5 Hasbro games in Egypt showed varied trends in downloads, revenue, and active users, with some experiencing significant fluctuations.
During Q4 2021, the performance of the top 5 Hasbro games on a unified platform in Egypt exhibited diverse trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular games.
PJ Masks™: Hero Academy from Scary Beasties Ltd experienced fluctuations in weekly downloads, peaking at 11.7K in mid-October and ending the quarter at 5.7K. The weekly revenue for this game had sporadic spikes, reaching up to $6 in early November. Active users saw a significant rise to around 14.7K in mid-October, but the quarter closed with approximately 8.7K users.
Ricky Zoom™ by Entertainment One showed a consistent pattern in weekly downloads, with a notable peak at 6.9K in early December. Active users followed a similar trend, peaking at roughly 9.7K in the same period. However, revenue data for the quarter was not available.
PJ Masks™: Moonlight Heroes, also from Scary Beasties Ltd, maintained steady weekly downloads throughout the quarter, peaking at 3.4K in the final week of December. Revenue was relatively stable, hovering between $2 and $25 weekly. Active users exhibited a gradual increase, starting at about 14.9K and ending the quarter at approximately 11.4K.
MY LITTLE PONY: MAGIC PRINCESS from Gameloft saw a steady increase in weekly revenue, reaching $64 in the week leading up to December 20. Weekly downloads were consistent, with a slight rise towards the end of the quarter, peaking at 2.9K. Active users remained fairly stable, ending the quarter at around 12.7K.
Lastly, Epic Prankster: Hide and shoot by HOMA GAMES experienced a steady rise in weekly revenue, peaking at $88 in the final week of December. Weekly downloads showed a declining trend, starting at 3.6K and dropping to 1.5K by the end of the quarter. Active users also saw a decline from 12.6K to approximately 5.4K over the same period.
For more detailed insights and data on these games, visit Sensor Tower.